contact contat contattaci mail scrivici write mailme email e-mail
Game Programming Italia

I links più interessanti segnalati dallo staff

C++ Coding Style
2010-09-06 08:11:44
2742 clicks
BSP Trees: Theory and Implementation
2010-09-06 08:06:51
2567 clicks
Frustum Culling Tutorial
2010-09-06 08:12:41
2535 clicks
Fast Occlusion Culling
2010-09-07 21:52:44
2456 clicks
The Mechanics of Robust Stencil Shadow
2010-09-07 22:45:09
2432 clicks
Scenegraphs: Past, Present, and Future
2010-08-26 22:10:31
2010 clicks
Shadow Mapping - Casting curved shadows on curved surfaces
2010-09-06 08:13:56
1997 clicks
Moving Beyond OpenGL 1.1 for Windows
2010-08-26 21:59:33
1991 clicks
Complex Matrix Transformations
2010-09-06 08:02:59
1971 clicks
An Introduction To Digital Image Processing
2010-08-14 13:56:14
1970 clicks
An Architect's Perspective On Level Design Pre-Production
2010-08-14 13:56:19
1970 clicks
Light Mapping – Theory and Implementation
2010-08-14 13:56:21
1950 clicks
Implementing Lighting Models With HLSL
2010-08-14 13:56:24
1939 clicks
Trasformazioni semplici e matrici
2010-09-06 08:12:54
1922 clicks
Implementing Modular HLSL with RenderMonkey
2010-08-14 13:56:29
1910 clicks
Using VertexBuffers With DirectX
2010-09-06 08:16:31
1890 clicks
Terrain Generation Using Fluid Simulation
2010-09-06 08:11:41
1886 clicks
Pointers: Beginning to Intermediate
2010-09-06 08:13:30
1865 clicks
Understanding and Implementing Scene Graphs
2010-09-06 08:17:34
1843 clicks
Cg Shadow Volumes
2010-08-14 13:56:39
1801 clicks
Redefining games: how academia is reshaping games of the future
2010-08-14 13:56:41
1599 clicks
Derivation of the Tangent Space Matrix
2010-09-01 10:08:23
1585 clicks
Ray Tracing on GPU
2010-08-14 13:56:45
1572 clicks
How to get a job
2010-08-14 13:56:48
1428 clicks
The complete HLSL reference
2010-08-14 13:56:51
1339 clicks
Game Biz Advice
2010-08-14 13:56:53
1322 clicks
Virtualized OGL Light Sources for Efficient Multi-Light Source
2010-08-14 13:56:55
1303 clicks
www.steo.it

TIPS: Un metodo alternativo per manipolare i bits di una variabile